int squareSize = 100; void setup(){ size(800, 600, P3D); } void draw(){ background(10, 85, 90); fill(255, 50); translate(width/5, 10, mouseY); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(150, 0, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, 40); rect(0, 0, squareSize, squareSize); translate(0, 0, 40); rect(0, 0, squareSize, squareSize); translate(150, 0, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 150, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 150, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(-150, -150, 150); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(-150, 0, 150); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(150, 150, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(-180, 0, 0); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); translate(0, 0, -40); rect(0, 0, squareSize, squareSize); }